

Activity Cards ensure you can jump into the action and get started on becoming the last person standing. Games like Fortnite are where it shows off the feature best, as it can put you into the game faster than we could have ever thought. Being able to start up the game, jump to the menu with one button press and choose to enter a solo battle royale mode is incredibly efficient and puts you in the game faster than you can say Fortnite.Īctivity Cards are one of the best new features of the PS5 and it is kind of incredible how it allows you to get exactly where you want to be in the blink of an eye. The real strength of Fortnite on PS5 though is through the exclusive PS5 feature known as activity cards. A Quick Hop, Skip, And A Button Press Onto The Island This feature is far less intrusive on the experience and I found it to be beneficial in informing me about enemy placement and helping me survive. In Battle Royale, Haptic Feedback has a lot of uses as it helps inform you of where you are being shot from or where the action is happening on the map. It also takes away some of the janky feeling controls Fortnite has always had.

Feeling the storms in save the world and hits from a zombie reflected in the controller is incredibly satisfying and helps give the horde mode a more well-rounded and complete controller experience. Haptic Feedback though, is very satisfying in both Battle Royale and Save The World. Haptic Feedback does a great job of telling you where enemies are coming from or shooting from, but Adaptive Triggers don’t have much use in Battle Royale So, whilst they are implemented well, adaptive triggers in Fortnite Battle Royale really don’t have much of a beneficial gameplay effect. It makes the act of shooting harder and puts you at a disadvantage in almost any situation. By having to press down the trigger more, you are instantly more likely to lose a gunfight, especially if your enemy doesn’t have adaptive triggers enabled.Īnd, playing Fortnite has made me question if there is ever a reason to use adaptive triggers in competitive games. In Battle Royale having to press down further to fire a shotgun, whilst an enemy is right outside the door ready to spray you in the face is frustrating and really puts you at a disadvantage. However, I am torn on adaptive triggers in Battle Royale and multiplayer games in general. In Save The World, this feature is greatly appreciated as it gives a more gritty and physical feeling to all the weapons you are holding and the crazy beams and bullets they are able to shoot.
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Adaptive Triggers here are implemented in a similar way to other shooters so far, but the addition is a nice plus point for Save The World.
